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16 months Gregor medit/bin/N-in-a-row game chebang=#!/usr/bin/env .wiki cont=This is an idea for a game which:
16 months Gregor medit/bin/N-in-a-row game chebang=#!/usr/bin/env .wiki cont=This is an idea for a game which:
16 months Gregor N-in-a-row game
16 months Gregor medit/bin/N-in-a-row game chebang=#!/usr/bin/env .wiki cont=This is an idea for a game which:
16 months Gregor medit/bin/index chebang=#!/usr/bin/env .wiki cont== Codu Wiki
17 months Gregor Richards branch merge
17 months Gregor Richards lib/python/hackikilogin.py: Link to mlogin instead of using a login box in the page template.
18 months Gregor Richards Merged latest templatewiki changes.
18 months Gregor Richards Switched to HTML5.
19 months Gregor Richards Merged latest templatewiki changes.
19 months Gregor Richards Made medit uncached, since it depends on the NONexistence of files.
21 months Gregor edit/templates/edit.html cont=<?xml version="1.0" encoding="utf-8" ?>
21 months Gregor edit/templates/wiki.html cont=<?xml version="1.0" encoding="utf-8" ?>
21 months Gregor Richards Merged latest templatewiki changes.
21 months Gregor Richards CSS fixes.
21 months Gregor Richards branch merge
21 months Gregor Richards Updated the login prompt at the top of the page to be proper XHTML 1.1 as well.
21 months Gregor Richards Updated to output XHTML 1.1
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game created primarily by Gregor Richards and Michael Goss, with a few rules thrown in by others and lots of playtesting thanks to their friends. In the game of Hydra, the goal is to lose all of your cards, by placing them on a large (and increasing) number of piles on the table, each called a head. Each pile is called a head because, like the mythical Hydra, each time a head is removed, two new ones grow. For instance, in a three-player game it is common for there to be 25 heads by the end of the game. Each time a head is removed, all of its cards are added to the cards of the offending player, who must then play two new cards to create the new heads. Although the rules are relatively simple and the game could be learned and enjoyed by people of any age, this style of expanding playing area allows for complex strategy. The strategy comes in the sheer number of options provided: with a dozen potential places to put any given card, one must carefully consider what affect a move will have on oneself and on opponents, while also considering when and how to end the current turn to minimize risk. For advanced play, card-counting is not just allowed but a must, with a decent knowledge of the content of each head necessary for deep strategy.
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game created primarily by Gregor Richards and Michael Goss, with a few rules thrown in by others and lots of playtesting thanks to their friends. In the game of Hydra, the goal is to lose all of your cards, by placing them on a large (and increasing) number of piles on the table, each called a head. Each pile is called a head because, like the mythical Hydra, each time a head is removed, two new ones grow. For instance, in a three-player game it is common for there to be 25 heads by the end of the game. Each time a head is removed, all of its cards are added to the cards of the offending player, who must then play two new cards to create the new heads. Although the rules are relatively simple and the game could be learned and enjoyed by people of any age, this style of expanding playing area allows for complex strategy. The strategy comes in the sheer number of options provided: with a dozen potential places to put any given card, one must carefully consider what affect a move will have on oneself and on opponents, while also considering when and how to end the current turn to minimize risk. For advanced play, card-counting is not just allowed but a must, with a decent knowledge of the content of each head necessary for deep strategy.
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game created primarily by Gregor Richards and Michael Goss, with a few rules thrown in by others and lots of playtesting thanks to their friends. In the game of Hydra, the goal is to lose all of your cards, by placing them on a large (and increasing) number of piles on the table, each called a head. Each pile is called a head because, like the mythical Hydra, each time a head is removed, two new ones grow. For instance, in a three-player game it is common for there to be 25 heads by the end of the game. Each time a head is removed, all of its cards are added to the cards of the offending player, who must then play two new cards to create the new heads. Although the rules are relatively simple and the game could be learned and enjoyed by people of any age, this style of expanding playing area allows for complex strategy. The strategy comes in the sheer number of options provided: with a dozen potential places to put any given card, one must carefully consider what affect a move will have on oneself and on opponents, while also considering when and how to end the current turn to minimize risk. For advanced play, card-counting is not just allowed but a must, with a decent knowledge of the content of each head necessary for deep strategy.
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game created primarily by Gregor Richards and Michael Goss, with a few rules thrown in by others and lots of playtesting thanks to their friends. In the game of Hydra, the goal is to lose all of your cards, by placing them on a large (and increasing) number of piles on the table, each called a head. Each pile is called a head because, like the mythical Hydra, each time a head is removed, two new ones grow. For instance, in a three-player game it is common for there to be 25 heads by the end of the game. Each time a head is removed, all of its cards are added to the cards of the offending player, who must then play two new cards to create the new heads. Although the rules are relatively simple and the game could be learned and enjoyed by people of any age, this style of expanding playing area allows for complex strategy. The strategy comes in the sheer number of options provided: with a dozen potential places to put any given card, one must carefully consider what affect a move will have on oneself and on opponents, while also considering when and how to end the current turn to minimize risk. For advanced play, card-counting is not just allowed but a must, with a decent knowledge of the content of each head necessary for deep strategy.
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric.
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric.
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric.
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric.
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric.
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric.
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric.
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric.
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric.
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric.
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric.
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric.
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric.
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric. Here are the current rules:
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric. Here are the current rules:
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric. Here are the current rules:
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric. Here are the current rules:
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric. Here are the current rules:
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric. Here are the current rules:
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. It was later extended mostly by Gregor and Michael, with one very important rule thrown in by Eric. Here are the current rules:
22 months Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. Here are the rules:
23 months Gregor hg rev=704 act=backout
23 months Gregor hg backout 704
23 months Gregor hg rev=703 act=backout
23 months Gregor hg backout 703
23 months Gregor hg rev=702 act=backout
23 months Gregor hg backout 702
23 months Gregor edit/etc/permissions cont=group administrators codu.org
23 months anonymous edit/bin/Card cont=EWrYkP <a href="http://ssqxnjewdory.com/">ssqxnjewdory</a>, [url=http://kmamvxlosvfo.com/]kmamvxlosvfo[/url], [link=http://dmgsknmtvewb.com/]dmgsknmtvewb[/link], http://ufjjjjtwhcsz.com/ mode=644
23 months anonymous edit/bin/Card-Based cont=EoEqsJ <a href="http://nhxdpocqufke.com/">nhxdpocqufke</a>, [url=http://wglxaowbwrkx.com/]wglxaowbwrkx[/url], [link=http://ahqnejcyzxks.com/]ahqnejcyzxks[/link], http://waywfpbtjcbk.com/ mode=644
23 months anonymous edit/bin/Block-based cont=52VIBg <a href="http://kwvdfzsgyyfi.com/">kwvdfzsgyyfi</a>, [url=http://vcookioqyefc.com/]vcookioqyefc[/url], [link=http://slqvohfcvlbj.com/]slqvohfcvlbj[/link], http://acuuwauqrruj.com/ mode=644
24 months Gregor Richards Merged latest templatewiki changes.
24 months Gregor edit/bin/404 cont=#!/bin/bash
2 years Gregor hg backout 698
2 years anonymous edit/bin/mlogin cont=ioD0a5 <a href="http://ibdkafbgyqbk.com/">ibdkafbgyqbk</a>, [url=http://oaawaqugqlqf.com/]oaawaqugqlqf[/url], [link=http://shmjssnhccwx.com/]shmjssnhccwx[/link], http://hgwlyasiqfyr.com/ mode=644
2 years Gregor medit/bin/Time-travel movie chebang=#!/usr/bin/env .wiki cont=This is the rough sketch for a script involving time travel, presented in strictly chronological order. It is presented this way because it adheres to a physical theory that asserts that time travel is possible, but only when inevitable: That is, since a time traveler appearing in the past is already part of history, that time travel traveling to the past is an inevitable part of the future. Put differently, time travel is possible only in a cyclic series of events, and these cycles can occur spontaneously so long as the necessary theories and technology exists.
2 years Gregor medit/bin/Time-travel movie chebang=#!/usr/bin/env .wiki cont=This is the rough sketch for a script involving time travel, presented in strictly chronological order. It is presented this way because it adheres to a physical theory that asserts that time travel is possible, but only when inevitable: That is, since a time traveler appearing in the past is already part of history, that time travel traveling to the past is an inevitable part of the future. Put differently, time travel is possible only in a cyclic series of events, and these cycles can occur spontaneously so long as the necessary theories and technology exists.
2 years Gregor medit/bin/Hydra chebang=#!/usr/bin/env .wiki cont=Hydra is a card game that Gregor, Michael, Josh and Aaron (perhaps more, perhaps less, I'm not entirely sure who contributed what) created on New Years, 2007-2008. Here are the rules:

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